
Indie developers always give the best interviews and 2D Boy are no exception.
Talking to Eurogamer, they discussed World of Goo… in a round about sorta way. The best bits, though, are when they completely go off on one:
Eurogamer: The MOM character is fascinating. I don’t think there was anyone playing who thought, “I was totally expecting MOM to appear.” Where did she come from?
Kyle Gabler: Full Throttle. What was the name of the character on the motorcycle in the 3D fighting road? Father something.
Eurogamer: Father Torque.
Kyle Gabler: Yeah! He felt, to me, to be like an angel, or god-esque character. There was choral music playing in the background. MOM is a combination of him and Norma Desmond, if they were a web 2.0 app. Tragic, lonely. And she inadvertently sets up the events that lead to the climax of the game. MOM was the biggest risk. I was afraid people would get to her and say “WTF”, and close the game and never come back.
Check out the whole interview over at Eurogamer.
