Possibly the most meaningfully-developed idea of the bunch. Based around the view of a 12 year old whose parents have split and now run separate lives, the child is stuck in between both parents’ lives and every movement of the child shapes the territories of the parents. Wow.
I’m usually against really long, tedious, pointless names, but this one I can stand, mainly because the game provides lots of 2-player fun. Enter the temple, find treasure and work together to get it out of there in one piece. Good, solid co-op fun.
I really like this one a lot. As the seasons pass, you must plant the crops, let them grow, then bring them in as food for your friends to eat, while all the while building up your infrastructure. It’s the little things about this which are also so great – quoted from their GGJ page: “In your youth, time seems to pass more slowly and you may not know exactly what you’re doing, but as you age, you’ll find your footing and perhaps a partner to share the journey. What will remain when you’re gone?”. Remarkable.