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	<title>Comments on: Global Game Jam Oddities: &#8217;4 Minutes and 33 Seconds&#8217; and &#8216;AVGM&#8217;</title>
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	<link>http://independently-speaking.com/2009/02/03/the-global-game-jam-oddities-4-minutes-and-33-seconds-and-avgm/</link>
	<description>I Play Games and Write Stuff</description>
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		<title>By: independentlyspeaking</title>
		<link>http://independently-speaking.com/2009/02/03/the-global-game-jam-oddities-4-minutes-and-33-seconds-and-avgm/#comment-133</link>
		<dc:creator><![CDATA[independentlyspeaking]]></dc:creator>
		<pubDate>Thu, 05 Feb 2009 00:22:59 +0000</pubDate>
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		<description><![CDATA[I agree on a certain level, JQ, but I think one of the reasons they get more attention that the rest is because gamers can play, say, Crayon Physics, then play Petri&#039;s submission and make a comparison between the two, whether it be &#039;I can tell this is made by him&#039; or &#039;This makes me think twice about his work&#039;]]></description>
		<content:encoded><![CDATA[<p>I agree on a certain level, JQ, but I think one of the reasons they get more attention that the rest is because gamers can play, say, Crayon Physics, then play Petri&#8217;s submission and make a comparison between the two, whether it be &#8216;I can tell this is made by him&#8217; or &#8216;This makes me think twice about his work&#8217;</p>
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		<title>By: JQ</title>
		<link>http://independently-speaking.com/2009/02/03/the-global-game-jam-oddities-4-minutes-and-33-seconds-and-avgm/#comment-131</link>
		<dc:creator><![CDATA[JQ]]></dc:creator>
		<pubDate>Wed, 04 Feb 2009 21:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://independently-speaking.com/?p=623#comment-131</guid>
		<description><![CDATA[Dissappointing that these are the games that get the attention from people. All the abstract-art ones that barely even attempt to make an actual interactive experience. Here&#039;s my fave, a conversation-battle RPG/text-adventure about cutting off girls&#039; heads: http://globalgamejam.org/games/her-head]]></description>
		<content:encoded><![CDATA[<p>Dissappointing that these are the games that get the attention from people. All the abstract-art ones that barely even attempt to make an actual interactive experience. Here&#8217;s my fave, a conversation-battle RPG/text-adventure about cutting off girls&#8217; heads: <a href="http://globalgamejam.org/games/her-head" rel="nofollow">http://globalgamejam.org/games/her-head</a></p>
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		<title>By: DarkNemo</title>
		<link>http://independently-speaking.com/2009/02/03/the-global-game-jam-oddities-4-minutes-and-33-seconds-and-avgm/#comment-110</link>
		<dc:creator><![CDATA[DarkNemo]]></dc:creator>
		<pubDate>Tue, 03 Feb 2009 09:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://independently-speaking.com/?p=623#comment-110</guid>
		<description><![CDATA[Oh god ! I really don&#039;t like the McMiller one, but &quot;4 Minutes and 33 Seconds of Uniqueness&quot; is, I think, the best game of this GGL ! It totally fits with the constraints, and is a very simpel idea ! Damn, Petri Purho is a my god today.]]></description>
		<content:encoded><![CDATA[<p>Oh god ! I really don&#8217;t like the McMiller one, but &#8220;4 Minutes and 33 Seconds of Uniqueness&#8221; is, I think, the best game of this GGL ! It totally fits with the constraints, and is a very simpel idea ! Damn, Petri Purho is a my god today.</p>
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